﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;

public interface IAction
{
    //进入
    void OnEnter(ref object[] o);

    //更新
    void OnUpdate();

    //fixUpdate
    void OnFixedUpdate();

    //打断||退出
    void Interrupt();

    /// <summary>
    /// 与服务端同步的帧逻辑
    /// </summary>
    //void OnSyncUpdate();
}
